Flights of Fancy: Engineers Create Virtual Hang Time
"I'm going to do a quick 360 to give you a tour of the landscape,"
says Mike Stefaniak E09, who's strapped into a cocoon-like sack and suspended
in a triangular aluminum frame from an 8-foot high sawhorse. Mike stares out
at an aerial representation of New Hampshire's White Mountains.
He straightens his right arm and sweeps the frame away from him in an arc,
steering the virtual hang glider into a left-hand turn to pan across the mountains.
"If you've ever seen a car with the bumper sticker, 'This car climbed Mt.
Washington' that's the road right there," says Mike who is virtually
thousands of feet in the air, but really only dangling inches from the carpeted
floor in the middle of the Center for Scientific Visualization in engineering's
Anderson Hall.
(Check
out a real time flight here.)
At the moment, Mike is the pilot for a mechanical engineering design team
that includes fellow seniors, Daniel Thayer and Rachel Yu. With the help of
their mentor and hang gliding enthusiast, Professor Lee Minardi, the team studied
how real hang gliding pilots control their movements in the air. The goal was to
take a program like Google Earth and create a virtual hang gliding experience
that responds to a pilot's directions much in the same way as a real glider might.
Mike Stefaniak (E09) takes to the skies over New
Hampshire's Mount Washington. As part of his mechanical engineering senior
design project, his team, including seniors Daniel Thayer and Rachel Yu,
created a hang gliding flight simulator. Photo credit: Joanie Tobin for
Tufts Photo.
The responsiveness comes from a device strapped to the pilot's hang gliding
frame. The student-constructed device contains accelerometers, which act to sense
the direction, changes in rotation, and force of the movement the pilot is indicating.
"Essentially, this is a much larger scale Wii-type application," says
Rachel. "It's the same idea that your movements control what happens on
the screen."
Dan calls up another simulation. This time, Mike is flying over Paris and
through the Eiffel Tower. "If I pull the bar in, I go into a dive. If I push
out, I'm going up," says Mike as he narrowly avoids the tower's structural
supports. Just as in a Nintendo Wii game controller, the accelerometer senses
how quickly Mike tilts the frame toward himself to dive or how he rolls the
frame to begin a turn.
"Probably the biggest problem was going from the sensor to the computer,"
says Dan, adding that Professor Chris Rogers in Mechanical Engineering helped
them work out these kinks. In the program the engineers created in LabView, the
computer continually recalculates where Mike is in space according to the Google
Earth interface. An observer is essentially watching a series of still-frame
renderings for each new calculation sped up to look like a seamless flight.
In future modifications of the simulator, Rachel says they would want their
program to include thermals, rising pockets of warm air that real hang glider
pilots use to maximize their flight. "Depending on where you are, you’re not
sinking constantly," ays Dan.
Glider pilots look for different geographic indicators to help them control
their altitude, says Minardi. "I can see that light patch on the screen
there which is sand. It's been heated by the sun and may be generating lift.
There's probably sinking air downwind from that lake over there as it's cooler
than its surroundings."
Would these engineers like to take off into the wild blue yonder from their
virtual classroom? "Absolutely!" says Rachel. Expense and time became
factors for getting the engineers off the ground, but all three say their work
on the project has definitely given them a hankering for hang gliding. When asked
how her parents might feel about her answer, Rachel says "My mom says, 'If
you go, don't tell me. Tell me after.'"
—Julia C. Keller is Communications Manager at Tufts School of Engineering
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