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School of Engineering

Ethan Danahy

Research Assistant Professor
Center for Engineering Education and Outreach
Research Assistant Professor, Computer Science

Ethan Danahy

Ethan Danahy

Research Assistant Professor
Center for Engineering Education and Outreach
Research Assistant Professor, Computer Science

Phone 617-627-5888
CEEO, Suite G810
200 Boston Avenue, Medford, MA
Research: 
educational technology, collaboration, robotics, makerspaces, hands-on learning, project-based learning
Biography: 

Ethan Danahy is a research assistant professor at the Center for Engineering Education and Outreach (CEEO), with a secondary appointment in the Department of Computer Science at Tufts School of Engineering. He received his Ph.D. in electrical engineering from Tufts University. Within the CEEO, Danahy oversees several research and development projects around educational technology and incorporating them into formal and informal educational environments. These include: InterLACE (Interactive Learning and Collaboration Environment), developing new digital tools and interfaces for supporting collaborative learning; Dr. E's Challenges, a set of online challenges; Touch Tables in Education, exploring the use of large-format multi-touch surfaces for educational applications; and makerspaces.

Education: 
Ph.D., Electrical Engineering, Tufts University, 2007
M.S., Computer Science, Tufts University, 2002
B.S., Computer Science, Tufts University, 2000
Professional Experience: 
2015-present:

Research Assistant Professor, Center for Engineering Education and Outreach

2010-present:

Research Assistant Professor, Department of Computer Science, Tufts School of Engineering

2010-2015:

Engineering Research Program Director, Center for Engineering Education and Outreach

2007-2009:

Software Designer, Center for Engineering Education and Outreach

Research Interests: 

Ethan Danahy researches the design, implementation, and evaluation of different educational technologies. In ways that range from software and hardware to interfaces and environments, he explores how these tools can improve interactive educational pedagogies through supports aimed at learners in K-12 through university classrooms. With particular focus on engaging students in the STEAM content areas, Danahy focuses his investigations on enhancing creativity and innovation, supporting better documentation, and encouraging collaborative learning.